﻿// NAME
scenario_name = 3v1 Corinth Canal 1941 1.0

// DESCRIPTION
scenario_descr = With the surrender of the Greek 2nd Army on April 20th, it was clear that Greece could not be saved and the Allied expeditionary force (W Force) would have to be evacuated quickly or annihilated. To that end, General Wilson, ordered the embarkation of as many troops as possible from southern Greek ports. The Germans realising this decided to capture the single bridge over Corinth Canal in the hope of trapping any units that had not crossed already into the Peloponnesus.   Generalleutnant Karl Student proposed his Fallschirmjäger could take the bridge quickly and once agreed that Oberst Alfred Sturm's Fallschirmjäger-Regt 2 lead the assault. Defending the canal was Isthmus Force a motley collection of Allied units, expecting an assault from the land, not the air.

// BRIEFINGS

// OBJECTIVES
objective_2_0 = Capture/hold both objectives at scenario end.
objective2_2_0 = Capture/hold all objectives at scenario end.
objective_3_0 = Hold objective at scenario end.
objective2_3_0 = Hold objective at scenario end.
objective_4_0 = Hold all objectives at scenario end.
objective_5_0 = Hold objective at scenario end.
objective2_5_0 = Hold objective at scenario end.

// UNIT NAMES
unit_0 = 12.Reg
unit_1 = 12.Reg
unit_2 = 12.Reg
unit_3 = 12.Reg
unit_4 = 12.Reg
unit_5 = 12.Reg
unit_6 = 3 Bn
unit_7 = 3 Bn
unit_8 = 3 Bn
unit_9 = 8 Field
unit_10 = 8 Field
unit_15 = Cav Reg
unit_17 = Cav Reg
unit_18 = Cav Reg
unit_19 = Cav Reg
unit_20 = 4 Hussars
unit_21 = 4 Hussars
unit_22 = 4 Hussars
unit_23 = 4 Hussars
unit_24 = 4 Hussars
unit_28 = 2 HAA
unit_29 = 2 HAA
unit_30 = 13 LAA
unit_31 = 13 LAA
unit_32 = 13 LAA
unit_33 = 13 LAA
unit_34 = 2 Field
unit_35 = 3 Bn
unit_36 = 3 Bn
unit_37 = 18 Bn
unit_38 = 18 Bn
unit_39 = 3 Bn
unit_40 = 3 Field
unit_41 = 18 Bn
unit_51 = 12 Reg
unit_52 = 12 Reg
unit_53 = 12 Reg
unit_54 = 12 Reg
unit_55 = 12 Reg
unit_56 = 12 Reg
unit_57 = 12 Reg
unit_58 = 12 Reg
unit_59 = 12 Reg
unit_60 = 12 Reg
unit_61 = 12 Reg
unit_62 = 12 Reg

// HEX NAMES
hex_32 = Pendeskoufl
hex_67 = Perlylali
hex_90 = Lekhalon
hex_243 = Palaia Korinthos
hex_263 = Solomba
hex_457 = Korinthos
hex_475 = Examilia
hex_524 = Xilokeriza
hex_562 = Spiridhou
hex_615 = Posidhonia
hex_717 = Corinth Bridge
hex_726 = Loutraki
hex_744 = Blood Hill
hex_759 = Kekhriais
hex_790 = Kira Vrisi
hex_842 = Isthmia
hex_948 = Kalamakia
hex_1521 = Aghia Theodori
hex_1815 = Greek HQ
hex_2338 = To Athens

// SPAWNED UNIT NAMES
spawn_name_4 = I/StG2
spawn_name_5 = I/StG2
spawn_name_6 = I/StG2
spawn_name_7 = I/StG2
spawn_name_8 = I/StG2
spawn_name_9 = I/StG2
spawn_name_72 = I/StG2
spawn_name_73 = I/StG2
spawn_name_10 = 7 Pio

// TRIGGER TEXTS

// OUTCOME EVENTS
